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The KC Area Dungeons & Dragons Meetup Group Message Board › The Annals of Terra Incognita
| Jared | |
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Summer, the year 524 After the Fall
Chased by pirates and crippled by storms, the crew the Pandora beach their broken ship on the shore of an unknown land. The stranded crew befriend the native farie folk and battle the minions of the mysterious Drowned Lord. After having driven the slimy fish-men back to the sea, the castaways are able to repair their ship in peace. The ship departs, but due to limited provisions our adventurers must stay behind to winter in this strange land with promises of rescue in the spring. Our group sets to building shelters and defenses as well as preparing for the coming cold. Autumn, the year 524 After the Fall After gathering nearly all the provisions needed for the winter, the castaways visit the gnomes to see them off to their winter home. The gnome chief bestows gifts upon the party, and wishes them all the best. Though winter in the North will be harsh, the gnome warns the party not to travel too far or trespass on the elven lands to the South as they are fiercely guarded. Despite the chief’s warning, the party decides to head south and extend a hand to the elves. On their way, they are distracted by a golden fox which leads them to a mysterious door in the woods. On the other side, they battle a mad naturalist but fail to steal any jewels from his insectivorous carbuncles. They do manage to capture the fox and continue on their way. Their attempts at diplomacy are rebuffed by guards at the border of the elven forests. Refusing to permit the group to travel any further south, the elves demand that the humans return to their encampment in the north and leave as soon as their ship returns in the spring. They forbid the humans to build a permanent settlement and threaten hostilities if they do. Hragnar tries to reason with them that peace must be made with the coming flood of settlers. The Elven guards are unconvinced. Our adventurers return to their stronghold in the north and that night the first heavy snow of the season falls. You can also follow along at our campaign site. Click on the link below Edited by Jared on Nov 14, 2009 9:56 PM |
| Jared | |
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So, rumors of my game's demise have been greatly exaggerated. We played another round on Saturday the 14th.
Winter, the year 524 After the Fall Having made it most of the way through winter, our party leaves the safety of their palisade to replenish their firewood. While at their task, they notice a column of smoke or steam rising periodically in the distance to the West. They decide to return home with their timber and investigate the strange cloud the following day. However, as they approach their camp they notice that smoke rises in that direction as well. They find their gate smashed-in and their camp ransacked. Two of their comrades lie slain in the dirt, and a third is unconscious in the burning smoke house. They pull him to safety and he is able to tell them that the attackers rode great wolves and had blue skin before he passes out once again. Finding most of their rations stolen and their pet fox missing, they resolve to ride after the raiders in the morning. They embark the next day, and following the raider's trail encounter one of the blue goblins seemingly trapped under a fallen tree. Our adventurers suspect trickery however, and are able to foil an ambush gaining the upper hand in the process. After vanquishing three raiders and their dire wolf mounts, our party pauses to recuperate. Suddenly and as if conjured by some evil magic, a blizzard forms and presses the weary band forward. The storm deposits the travelers at the feet of a Frost Goblin Hexer and her many minions. At first, the battle favors the goblins, but our troops rally and win the day. In addition to their stolen food, they find a cache of weapons and armor of elven craftsmanship. Exhilarated with their victory, they load their captive with the spoils and march her back to camp, forgetting all about the fate of their poor defenseless fox who for all they know is still shivering in his cage hidden among the corpses of the dead goblins. A few days later, some of the party venture to the beach where they see ten huge ships anchored off shore. On the beach, a great throng of people are busy unloading boats with enough supplies to begin a colony. Our party watch stunned as Captain Fransisco disembarks from one of the boats and claims the island for Venice naming it Nuovo Veneto. Spotting the on-lookers, the captain runs to them. "I've returned!" he says magnanimously "I've fulfilled my promise!" "Yes," says Hragnar, "welcome back to New Scandinavia." The Captain gives a cavalier smile and says, "I suppose history will remember it once being named that." Remembering his duty to supervise the unloading, the Captain turns to head back to the boats. Hagnar takes the opportunity to sink an ax into his skull. To Be Continued. You can also follow along at our campaign site. Click on the link below Edited by Jared on Nov 14, 2009 9:56 PM |