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Mailing List Archive

Subject Sender Date
Re: [dnd-1132] Saturday Recap - Preview not available Fred Linch Jul 19, 2008 2:25 PM
Re: [dnd-1132] Saturday Recap - I am very sorry but something has come up and i cant make it today. I could make it tomorrow at the same time if you could somehow reschedule it. Let me know what you think. Daniel --- Fred Linch wrote: > Jessie joined Daniel Salmeron Jul 19, 2008 10:45 AM
Saturday Recap - Preview not available Fred Linch Jul 16, 2008 1:10 PM
Hi to Chris, Paul and Iggy - I've been out of town and missed welcoming new comers, but I'm back now and want to welcome all of you. We will be playing Saturday at 3:30 and hope to see you then. Give me a call at 876-1247 if you need more information Best Regards, Fred Fred Linch Jul 11, 2008 8:25 AM
Re: [dnd-1132] Saturday Recap - bummer that we couldnt make it and wont be able to make it the next 2 saturdays as i have a company picnic this week and an all day engagement the following saturday. should be able to make it after that though. sorry for the busy schedule :( brutal Jul 9, 2008 12:36 PM
Saturday Recap - Preview not available Fred Linch Jul 9, 2008 10:44 AM
Re: [dnd-1132] July 5 Session - It's too bad, you missed a pretty good session. --- brutal wrote: > im back too however my schedule has gotten very full > much to my dismay. we > just moved in to our new house in centerton and are > still very busy Daniel Salmeron Jul 6, 2008 8:29 AM
Re: [dnd-1132] July 5 Session - im back too however my schedule has gotten very full much to my dismay. we just moved in to our new house in centerton and are still very busy unpacking. the next few weeks look very busy as well so its going to be unlikely that we can make it. howev brutal Jul 5, 2008 1:16 PM
July 5 Session - Preview not available Fred Linch Jul 4, 2008 2:26 PM
Re: [dnd-1132] Hey! Where'd everybody go? - Preview not available Fred Linch Jul 4, 2008 8:34 AM
Re: [dnd-1132] Today's game... - Preview not available Bucky1942 Jun 28, 2008 12:28 PM
Today's game... - James and I will not be able to make it today. Sorry for the late notice. &n Taryn Jun 28, 2008 12:07 PM
Re: [dnd-1132] Hey! Where'd everybody go? - Preview not available Bucky1942 Jun 24, 2008 8:29 AM
Re: [dnd-1132] Hey! Where'd everybody go? - We were running a bit late and when we got there we talked to Mimi and she said no one had showed up so far and that you were not home. We spent a bit of time talking to her and then decided to head out to get some food as we figured since no one was ther Oak Jun 23, 2008 10:29 AM
Re: [dnd-1132] Hey! Where'd everybody go? - Sorry, but i got the idea, that you guys wern't coming back any time soon. Dan --- Fred Linch wrote: > Got home a few minutes late from buying my wife a > car and NOBODY was here for Saturday DnD! Was my > game last week Daniel Salmeron Jun 22, 2008 5:51 AM
Hey! Where'd everybody go? - Preview not available Fred Linch Jun 21, 2008 7:03 PM
Re: [dnd-1132] Saturday Game - Preview not available Bucky1942 Jun 21, 2008 2:53 PM
Re: [dnd-1132] Saturday Game - Preview not available Bucky1942 Jun 19, 2008 1:45 PM
RE: [dnd-1132] Saturday Game - Preview not available James Jun 19, 2008 12:52 PM
Re: [dnd-1132] Saturday Game - Preview not available Bucky1942 Jun 19, 2008 12:31 PM
Saturday Game - Preview not available Fred Linch Jun 19, 2008 10:52 AM
Re: [dnd-1132] Recap and tomorrow - Brian, you be good to play, or just take the weekend off. I will be bringing in Talos The Timid, a halfling barbarian. He is mostly fleshed out, just need to roll the stats and I will be good. Taryn will be bringing Radella The Ranged, a Wood Elf R James Jun 13, 2008 10:50 PM
Re: [dnd-1132] Recap and tomorrow - Preview not available Bucky1942 Jun 13, 2008 8:07 PM
Re: [dnd-1132] Recap and tomorrow - Now that sounds like an awesome game! "Barry the Bard" hahahaha! that is good, love it. Sounds like the group has found a niche and is off and running. I get the "old school" feel to this paticulair game. It kind of reminds me of those john Jun 13, 2008 5:42 PM
Re: [dnd-1132] Recap and tomorrow - Preview not available Bucky1942 Jun 13, 2008 4:39 PM
Recap and tomorrow - Preview not available Fred Linch Jun 13, 2008 2:35 PM
Re: [dnd-1132] Sat recap - Preview not available Bucky1942 Jun 13, 2008 11:16 AM
Re: [dnd-1132] Sat recap - We should be there as well. On Wed, Jun 11, 2008 at 4:54 PM, Taryn < [address removed] > wrote: Oak Jun 13, 2008 10:30 AM
Re: [dnd-1132] Sat recap - Preview not available Taryn Jun 11, 2008 4:54 PM
Re: [dnd-1132] Sat recap - Aye I concur some info on the progression of the campaign and which campaign that was would be nice. Also I assume we are playing sunless this weekend who do we expect to be there? On Wed, Jun 11, 2008 at 9:05 AM, James &l Oak Jun 11, 2008 4:51 PM
John, in regards to your game - Preview not available Fred Linch Jun 11, 2008 9:16 AM
Sat recap - How did the session go on Sat? James Jun 11, 2008 9:05 AM
RE: [dnd-1132] Character development - Sorry bout the spam...piss poor cell coverage -----Original Message----- From: Daniel Salmeron Sent: Saturday, June 07, 2008 6:44 PM To: [address removed] Subject: RE: [dnd-1132] Character development Correct. LOL. --- James Jun 7, 2008 7:55 PM
RE: [dnd-1132] Character development - Correct. LOL. --- James wrote: > Sure...I see how it is..just as Taryn and I get good > signal to get emails and break up the boredom of the > drive...you guys start playing... > > -----Original Message----- > From: Oak Daniel Salmeron Jun 7, 2008 7:44 PM
RE: [dnd-1132] Character development - Sure...I see how it is..just as Taryn and I get good signal to get emails and break up the boredom of the drive...you guys start playing... James Jun 7, 2008 6:20 PM
RE: [dnd-1132] Character development - Sure...I see how it is..just as Taryn and I get good signal to get emails and break up the boredom of the drive...you guys start playing... James Jun 7, 2008 3:58 PM
Re: [dnd-1132] Character development - One of these days I will have to play a halfing rogue. Today is not that day though. Or perhaps a gnome illusionist now you see me now you don't. On Sat, Jun 7, 2008 at 2:37 PM, john < Oak Jun 7, 2008 2:50 PM
Re: [dnd-1132] Character development - Yeah I like it to be challenging and real.... I remember when my curious halfling decided to stick his head into a hole to get a better look at the pretty sparkiling things down inside. Turns out it was a Glitter Worm w john Jun 7, 2008 2:37 PM
RE: [dnd-1132] Character development - Too bad I like my armor or I would From: James Jun 7, 2008 2:26 PM
Re: [dnd-1132] Character development - If brian wanst to fudge rolls that is fine by me. I think it is his prerogative. Most of them time when a GM fudges rolls it is in your favor. --- Oak wrote: > I think brian's point is that all of the things you > said yo Daniel Salmeron Jun 7, 2008 2:23 PM
Re: [dnd-1132] Character development - Aye maybe you need a level of monk James. I know I deffinatly need a level of rogue to advoid traps lol. Cheers. On Sat, Jun 7, 2008 at 2:12 PM, James < [address removed] > Oak Jun 7, 2008 2:22 PM
Re: [dnd-1132] Character development - I think brian's point is that all of the things you said you like to see in a game exist in his campaign. At least to me it doesn't appear that he is doing any of the things you don't like. Is he making public his dice rolls? No. Is he skewing Oak Jun 7, 2008 2:21 PM
Re: [dnd-1132] Character development - Nope wasn't being sarcastic I don't really have a lot of use for sarcasm. As for I\we most of the time when I say we I am referring to myself and my wife as she helps out with some of the emails. As for the rest well what I am trying to say and Oak Jun 7, 2008 2:13 PM
RE: [dnd-1132] Character development - Preview not available James Jun 7, 2008 2:12 PM
Re: [dnd-1132] Character development - Preview not available Fred Linch Jun 7, 2008 1:57 PM
Re: [dnd-1132] Character development - Preview not available Fred Linch Jun 7, 2008 1:38 PM
Re: [dnd-1132] Character development - You made the statement that the minority understands the point of view of the majority better than the majority understands the point of view of the minority. I was just saying that isn't true we do understand your point of view we just don't s Oak Jun 7, 2008 1:21 PM
Re: [dnd-1132] Character development - Personally I haven't really seen any sucker punches brian. The encounter last session had more to do with the party than it did with anything you did. If those skeletons had been defeated when the party first encountered them then they wouldn't of Oak Jun 7, 2008 1:19 PM
Re: [dnd-1132] Character development - Preview not available Bucky1942 Jun 7, 2008 1:06 PM
Re: [dnd-1132] Character development - Preview not available Fred Linch Jun 7, 2008 12:54 PM
Re: [dnd-1132] Saturday Recap - Dan maja has her rogue and I will probably bring 2 characters a cleric and a melee of some time and play whichever one the party needs. Oak Jun 7, 2008 12:04 PM
Re: [dnd-1132] Character development - I wouldn't say we don't understand your point of view so much as we don't agree with it. In example I understand why you would want all rolls the DM makes to be public however I don't think what the DM is rolling needs to be public. Oak Jun 7, 2008 12:01 PM
Character development - Preview not available Fred Linch Jun 7, 2008 8:27 AM
Re: [dnd-1132] Saturday Recap - Preview not available Fred Linch Jun 7, 2008 7:55 AM
Re: [dnd-1132] Saturday Recap - Preview not available Bucky1942 Jun 7, 2008 7:37 AM
Re: [dnd-1132] Saturday Recap - The average first level wizard that goes anywhere near a 1oth level fighter deserves to die. LOL. I also agree with both you and Charles in taht a first level character has no business in a 10th level campaign. Imagine this as a better idea of Daniel Salmeron Jun 6, 2008 8:16 PM
Re: [dnd-1132] Saturday Recap - Preview not available Fred Linch Jun 6, 2008 5:22 PM
Re: [dnd-1132] Saturday Recap - Here are some comments from the peanut gallery. "A big difference is that the last time through, the members of the party seemed to like each other and looked out for one another." Sooooo, you and Huey going to try and disarm the alarm without lettin James Jun 6, 2008 4:11 PM
Re: [dnd-1132] Saturday Recap - Preview not available Fred Linch Jun 6, 2008 1:24 PM
Re: [dnd-1132] Saturday Recap - I have been dm a good bit in the past so i know how hard it can be. i have also seen a good friend of mine run a campaign with about 15 people playing and i have no clue how he kept track of it all. how it was one of the funnest games i have ever pla brutal Jun 6, 2008 12:43 PM
Re: [dnd-1132] Saturday Recap - I didn't see Taryn's second response till now however I have to say that sums up my feelings on the matter exactly. If you put time into a character their will be a attachment. Also I am not interested in quitting sunless either I am enjoying that Oak Jun 6, 2008 12:37 PM
Re: [dnd-1132] Saturday Recap - Preview not available Taryn Jun 6, 2008 12:15 PM
Re: [dnd-1132] Saturday Recap - Well we have 3 games currently 1) Spider eater 2) Sunless citadel 3) age of worms Are we planning on abandoning one of those games to play a new game now? Who is planning on playing in what game on Saturday? It seems such short notice now. Oak Jun 6, 2008 11:52 AM
Re: [dnd-1132] Two Groups - Everyone is looking for their own idea of the perfect gaming experience and everyone has their opinion of what is necessary to achieve that. Thats what I feel is the funnest part of role playing, Different people with different goals and motivations joini Oak Jun 6, 2008 11:41 AM
Re: [dnd-1132] Saturday Recap - Preview not available Bucky1942 Jun 6, 2008 11:38 AM
Re: [dnd-1132] Saturday Recap - Lets say I needed to go to the bad side of town where I was pretty sure a fight would break out. Now my teenage child wants to go with me to the bad side of town. As a responsible parent I would refuse to allow them to go because I know they would only ge Oak Jun 6, 2008 11:16 AM
Re: [dnd-1132] oook i need to know - Preview not available Bucky1942 Jun 6, 2008 10:07 AM
Re: [dnd-1132] oook i need to know - Preview not available Fred Linch Jun 6, 2008 8:35 AM
oook i need to know - A. how early can me and my 2 guests show up to create characters? B. which game would you like us to play in as the only character i have atm is in sunless. k sorry to be so blunt but i dont want to hold any brutal Jun 6, 2008 2:42 AM
Two Groups - Preview not available Fred Linch Jun 5, 2008 11:02 PM
Two Groups - Preview not available Fred Linch Jun 5, 2008 11:02 PM
Re: [dnd-1132] Saturday Recap - Preview not available Fred Linch Jun 5, 2008 6:02 PM
Re: [dnd-1132] Saturday Recap - Preview not available Taryn Jun 5, 2008 5:51 PM
Re: [dnd-1132] Saturday Recap - Taryn, This has nothing with the DM. I (we) were just discussing personal thoughts on the matter. I would hate to create a PC that was automatically a certain skill level, I couldn't get into a game that expected th john Jun 5, 2008 5:40 PM
Re: [dnd-1132] Saturday Recap - Preview not available Taryn Jun 5, 2008 5:35 PM
Re: [dnd-1132] Saturday Recap - Well, I guess I would just sit out of the campaign. I can't get into a character I didn't develope. Of course this is just personal preference. It would not take much at all to kill off a 1st level character in a high level campaign, I agree. john Jun 5, 2008 4:56 PM
Re: [dnd-1132] Saturday Recap - I have to agree with Charles here. Bringing a 1st lvl character into a 10th campaign James Jun 5, 2008 2:28 PM
Re: [dnd-1132] Welcome to all - Preview not available Bucky1942 Jun 5, 2008 1:37 PM
Re: [dnd-1132] Welcome to all - Wow a big group for the game then. At least I think. How many were we going to have? On Thu, Jun 5, 2008 at 1:33 AM, brutal < [address removed] > wrote: Oak Jun 5, 2008 1:32 PM
Re: [dnd-1132] Welcome to all - ok i have to make a new character and i am bringing 2 other new players with me this weekend (if thats ok) i was hoping to get characters ready so we wont waste any time but if you want us to roll while we are there thats fine how early can we show up?? brutal Jun 5, 2008 1:33 AM
Re: [dnd-1132] Saturday Recap - No I didn't mistook you I was just commenting my own literary references. As for why I state what might happen well to be honest you brought up the area of what might happen when you started this chain of emails. So far we haven't had a single cha Oak Jun 4, 2008 5:05 PM
Re: [dnd-1132] Saturday Recap - Preview not available Fred Linch Jun 4, 2008 4:52 PM
Re: [dnd-1132] Saturday Recap - Preview not available Fred Linch Jun 4, 2008 4:11 PM
Re: [dnd-1132] Saturday Recap - Okay, I shall chime in on this one. Just to chime in hahaha. I say you are absolutely correct... a player must have the background that helped them to achieve the level they are. If your character dies in a 10th level campaign and you have to start a john Jun 4, 2008 3:46 PM
Re: [dnd-1132] Saturday Recap - I have read a lot of fantasy books over the years and one thing I have noticed is a lot of them do not tell the stories of "level 1" characters. Case in point I am positive that Gandalf, Legolass, Aragorn, and Gimlii were not level 1 characters. Oak Jun 4, 2008 10:49 AM
Welcome to all - Preview not available Fred Linch Jun 4, 2008 10:43 AM
Welcome Tripp - Preview not available Fred Linch Jun 4, 2008 10:17 AM
Re: [dnd-1132] Saturday Recap - Preview not available Fred Linch Jun 3, 2008 6:16 PM
Re: [dnd-1132] animal companions - Preview not available Bucky1942 Jun 3, 2008 6:00 PM
Re: [dnd-1132] animal companions - Don't worry about it Brian. We can handle that. It really isn't all that different than looking up flanking or AOO as the need arises. On Tue, Jun 3, 2008 at 10:56 AM, Bucky1942 < Oak Jun 3, 2008 11:33 AM
Re: [dnd-1132] animal companions - Preview not available Bucky1942 Jun 3, 2008 10:56 AM
Re: [dnd-1132] animal companions - I understand where you are coming from as such I wrote down the stats of the dire rat for future reference. I am not sure that she would know before game what she wants to summon but, we can build reference sheets for all of those creatures on a case by c Oak Jun 3, 2008 10:37 AM
Re: [dnd-1132] Saturday Recap - Ill admit I probably argued the rules a bit too much last game. I was unable to do anything else for most of the night due to being unconscious as such I focused on the few things I could do perhaps a bit too obsessively. For this I apologize. A Oak Jun 3, 2008 10:23 AM
Re: [dnd-1132] animal companions - Preview not available Bucky1942 Jun 3, 2008 10:23 AM
Re: [dnd-1132] animal companions - In response to Daniel We have a druid who has a wolf companion. In response to Brian That was my interpretation of the rule regarding HD. As for the character sheet I have to agree that familiars or companions need character sheets. They ar Oak Jun 3, 2008 9:54 AM
Re: [dnd-1132] Saturday Recap - Preview not available Bucky1942 Jun 2, 2008 3:39 PM
Re: [dnd-1132] Saturday Recap - ok so what game are we playing this weekend i should be able to attend however after this weekend i will be out for 2 maybe 3 weekends for vacation and possibly moving (fingers crossed) lemme know so i can have a character ready tks brutal Jun 2, 2008 1:59 PM
Re: [dnd-1132] Saturday Recap - Preview not available Bucky1942 Jun 2, 2008 11:19 AM
Re: [dnd-1132] Saturday Recap - I am available this weekend and do't want too much rules lawyering in my game. If someone has a valid point and can show it with a reference book right then I will probably let it happen that way. If the rules are unclear or are not avaiable, then I Daniel Salmeron Jun 2, 2008 11:11 AM
Re: [dnd-1132] animal companions - Animal companions are usually gypped in the AC area and the enhancment bonus area. Sure they are strong allies in the beginnig but later on, they are no longer helpful. What kind of animal companions do you have? --- Fred Linch Daniel Salmeron Jun 2, 2008 9:07 AM
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