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Dungeons & Dragons in Tulsa & Surrounding Areas November Meetup

Dec 2007 1
Sat 12:00 PM
Location
Wizard's Asylum

7165 S Mingo Rd
Tulsa, OK 74133

Who attended?
Estimated attendance:  13  people attended.

We will be running 2 games at this meetup.
Limited seats for games.
Email aryathan.jiil@sbcglobal.net to reserve your seat in one of the following games.
Put MEETUP RESERVATION in the subject line, and include the game number you wish to join.
Walk-ins are taken after reserved seats are filled.
Only those participating in a game will be elligible to dice for a $30 gift certificate to Wizard's Asylum.

Game #1
DM: Curtis
System: D&D 3.5 (unmodified)
Level: 9th (pre-generated characters)
Seats: 6
Blurb: The small farming village has asked you to head into the forest, find
the cave, go in and kill the nasty green dragon. Piece of cake,
right? A fast-paced dungeon crawl.

Game #2 Drow Attack!
DM: Brian
System: D&D 3.5 (slightly modified)
Level: 9th (pre-generated characters)
Seats: 4
Blurb: Your party consists of 4 albino drow who came to the surface a decade ago fleeing from the corruption of the drow race. Shunned even on the surface, your group of adventurers seek to right wrongs where you can while avoiding the "goodly" folk of the surface who frequently hunt you because of your race. You have not encountered a drow since you came to the surface years ago, but today feels different, somehow. At the moment, your group is nearly 10 miles from any town, on foot, and at the end of the day. You discover a vacant traveler's lodge erected by clerics of Fharlanghn. Your group resupplies with the goods there, as well as chops wood and performs other general duties of those who stay in such places. Just as the sun dips below the horizon, armored people can be heard outside--a drow ambush!
PCs: an dark-skinned albino drow ninja 7 (able to hide in plain site), an albino drow healer 7, an albino drow wild mage 7 (a homebrew class based on the 2e wild mage from Tome of Magic), and an albino drow paladin of Odin 7.

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